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NEW: Some Extra Funny Images

author Posted by: VegettoEX on date Jan 4th, 2012 | filed Filed under: DragonBall, Random Images

So late last month I wrote something called “The Great Canonical Debate” (it was pretty good; you should go read it). I wanted to include some type of moderately-snarky image of some type of god handing down a daizenshuu to go along with the section about how there is no officially-declared canon to the franchise, so I had requested on Twitter a great Photoshopped-image to include.

I ended up going with one by our good buddy Tekkaman-James — you might remember him as the great artist who brought Appuragas to life. As seen in my original article, here is James’ image (now available in full-size when you click! Whoa!):

I wanted to share some of the other ones that came in, though. Our One Piece-lovin’ buddy Alex tossed this together, which I almost used:

Our artistically-awesometacular buddy Karan gave us this one. I liked it a lot (‘cuz… it’s God. Get it?), but if you didn’t “get it”, it wouldn’t have really worked.

And that’s all I’s gots for ya’ today.

The Great Canonical Debate

author Posted by: VegettoEX on date Dec 21st, 2011 | filed Filed under: DragonBall

It’s that time of year — there is a new DragonBall production (the animated adaptation of Episode of Bardock), and all the fans across the Internet want to know:

“Is it canon?”

Actually, they all ask if it’s “cannon”, and these people should all be promptly shot out of a cannon.

Back in August 2008 on Episode #0145 of our podcast over at Daizenshuu EX, we talked with our buddy Desire Campbell about the idea of “canonicity” with the DragonBall franchise. I’m pretty sure I remember a good deal of what we talked about, but if you’re looking for more (and someone else’s perspective, which is always important), definitely check out the episode.

It might be important to actually define what “canon” means. Let’s ask our good friends over at Merriam-Webster:

1
a : a regulation or dogma decreed by a church council
b
: a provision of canon law
2
[Middle English, from Anglo-French, from Late Latin, from Latin, model] : the most solemn and unvarying part of the Mass including the consecration of the bread and wine
3
[Middle English, from Late Latin, from Latin, standard]
a
: an authoritative list of books accepted as Holy Scripture
b
: the authentic works of a writer
c
: a sanctioned or accepted group or body of related works <the canon of great literature>
4
a
: an accepted principle or rule
b
: a criterion or standard of judgment
c
: a body of principles, rules, standards, or norms
5
[Late Greek kanōn, from Greek, model] : a contrapuntal musical composition in which each successively entering voice presents the initial theme usually transformed in a strictly consistent way

More often than not, you’ll see “canon” tossed out there with regard to religion. Lo-and-behold, most of the definitions you’ll see will thusly head in that direction. You’ve got things like the Dead Sea Scrolls, which were not “canonized” into the Bible. In other words, some dudes decided that those particular words written by some other dudes weren’t what they wanted to bank on and teach to more other dudes.

And that’s really the big difference between the Bible and DragonBall (among… uhh… a gazillion other things, I guess). Whereas the Bible has THE CHURCH™ to define which particular collection of stories into one book (and even which translation) they abide by, there is nothing like that with DragonBall. Sure, there are the ultimate rights holders and production companies, but none of them have ever come out and said, “Look upon ye’ official canonicalness!” and pointed over to a very specific number and type of books. No-one has ever blatantly said, for example, “movies don’t count” or “GT never happened”.

There are a couple things you might toss out there, though. “Hey dumbass!” you may say, “Toriyama said DBGT was just a side-story!” You would be correct, Mr. Rude Fan! In his introduction to the DBGT Dragon Box, Toriyama wrote, “DragonBall GT is a grand side-story of the original DragonBall, and it’ll make me happy for us to watch and enjoy it together.” What does that mean, though? Is he saying he personally does not consider it part of the story (and whether he does or does not, what does it matter to you?), or is he just making a general, sweeping statement?

You may go on to say, “Hey jerkface! Those diaz books put the movies on the same timeline as the manga, so it thinks they count!” You would be somewhat correct there, as well! At points, the daizenshuu will note how, if it had to fit, a particular DBZ movie would possibly fit in at Story-Point-X… but then go on to say that it would be impossible for it to work out that way. They acknowledge them, though, so are they considering anything they talk about part of the canon?

Which brings me right back to my main point: no-one’s ever sat down and said, “Mmm, yes… we consider the official story to be the original 519 chapters as written by Akira Toriyama, plus these other things, and absolutely nothing else what-so-ever!”

They just haven’t. No-one in any official capacity, that is.

image courtesy of our buddy Tekkaman James

I’m always curious what folks really mean when they ask: “is it canon?” How are they defining what “canon” is for themselves? I would assume what they’re asking boils down to something like, “Did someone say this is supposed to fit in with the original manga, and are we expected to accept it as always having been this way, despite it being shoehorned in so many years later?”

But it just circles back around at that point, since no-one’s ever said anything like that. Whenever a new animated special comes out (Jump Super Anime Tour Special), whenever a new spin-off manga comes out (DragonBall SD)… no-one from the production side ever makes any claim like that. They’re just making stuff for the sake of making stuff (well, they’re making stuff in an attempt to make money off you at some point down the line). They may make an attempt for whatever new story they write to fit in in the loosest sense, and maybe even give it a broader description, like was the case with Episode of Bardock, which was promoted as a “sequel” to the original TV special from 1990.

Well, of course it was a “sequel” — it picked up where Bardock’s story left off. You don’t have to like it, and it can be tons of fun to point out some of the inconsistencies which causes it to not actually work out flawlessly in conjunction with its inspiration… but no-one’s making any claim about “canon” in there. It just… kinda… “is”.

So are they inside or outside the ship…?

Lots of fans like to create their own canon. A pretty common one is: “if Akira Toriyama wrote it in the original manga between 1984 and 1995, I consider it — and nothing else — to be canonical”. That makes sense; it’s from the original author and written during the time frame of the franchise’s original publication and production.

They may go on to create different “levels” of canonicity, too. The manga may be the base level, and then the TV adaptation below it (basically “less seriously”). In cases like this, it’s usually for the purposes of ironing out contradictions (generally created by filler material or expanded conversations) and deciding which “truth” to go with.

Going even deeper, you have things like the movies and TV specials, and how they are placed into a canon, if at all. One traditional viewpoint is that movies 9 (Bojack) and 13 (Hildegarn) can pretty easily fit in with even the original manga, so hey, let’s consider them part of the canon just to flesh it out and have extra material. What about the TV specials? Bardock gets all the spotlight these days, but what about Trunks? The TV special adaptation took huge liberties from Toriyama’s original “TRUNKS THE STORY” (such as Trunks already being Super Saiyan versus transforming due to Gohan’s death), but most fans seem to “go with” the TV version, and usually because they simply like it more. Is liking something reason enough to consider it part of the canon, though?

Which is her natural hair color…?!

Whatever you “decide” to “go with”, it’s all fine and dandy. It’s a great way to get further involved with the franchise that you love so much, and even just to keep track of things in your ever-increasing head of knowledge.

But that’s really the extent that you can take it. You have examples like DragonBall GT, which was an officially-produced sequel (as in one of the rights holders, Toei Animation, had permission and the capacity to produce it). Is it part of the “canon”, though? Well, you can’t really answer that. Some fans will accept it since it continues where the story left off, and the producers were the ones who made it (as opposed to Joe Schmoe on the Internet writing another AF fan-manga). Other fans won’t accept it since Toriyama’s involvement was limited and only at the beginning of production. Other fans will accept it but also try to work in DragonBall Online, despite the two crossing paths.

No-one’s “right” or “wrong” here. There is no, to bring it back to the definition, “authoritative list of books accepted as Holy Scripture”.

Maybe there is, though. I don’t see anyone debating that what Toriyama originally wrote for the pages of Jump shouldn’t be taken as “canon”. That’s pretty “accepted” as the “authentic works of a writer”, correct?

It gets tricky the instant you step outside of that, though. How about things that Toriyama wrote or decided later on after the series’ completion? There are things like Mr. Satan’s real name being “Mark”, the Kaioshin coming from the Shin-jin and apples and Makaioshin and all that jazz… the original author declared all this, so is it “canon”?

While we’re at it, what about the revised ending that Toriyama drew for the kanzenban? It’s from Toriyama. It’s manga. Is it “canon”…? What about the prior version? Should it be disregarded, as if it never happened?

That brings us to a fun little thought exercise. Let’s say that Toriyama decides he doesn’t just want to keep slapping his name onto things with a “supervisor”-esque credit anymore, and writes a true continuation of the series. It could be right after the original manga, or after GT — it really doesn’t matter in this example. What would you consider this new story? Would it be part of the canon for you? It could go one of two ways. One school of thought places anything that the original author writes for the series (in this case, let’s say just in manga form to keep it simple) in the canon. The other school of thought believes that unless it was part of the original series and was always intended to be a part of the series, it doesn’t matter if even the original author comes back to it — it’s still a new addition, separate from the original canon.

And that’s why I think you can’t (and perhaps shouldn’t) even attempt to ask: “is it canon?” No-one who produced the series seems to care enough to make a declaration of canonicity, and it continues to expand with new productions every single year. I’m not pulling the, “it’s a fun series from a poop-joke author” card here like I usually do, either (well, maybe just a little bit). It really does continue to build with so many different bits of lore every single year, and so much so that if you’re asking what the “canon” is, you’re already so far down the rabbit hole that you’ll never decide on a proper answer.

(Next time on “Mike Rants About Insignificant DBZ Stuff”, perhaps something like “Why you’re missing the point about battle powers”… along with some of the other great “God hands down ye’ golden daizenshuu” images folks slapped together for us!)

Otakon 2011 In Review

author Posted by: VegettoEX on date Aug 1st, 2011 | filed Filed under: Reviews

My first Otakon was back in 1999. I went for just one day, but for little 17-year-old Mike, it was quite an eye-opening experience. Bootleg CDs were obtained (how was I supposed to know what SonMay was?!), anime was watched (Hiko Seijuro walking on-screen during the Rurouni Kenshin OVA received the loudest applause I’ve ever heard), and fandom was confirmed.

Things are different in 2011. I first submitted an AMV in 2001, and then regularly from 2003-2008, nothing in 2009, again in 2010 (finally winning at Otakon with that one!), and doing many AMV panels there throughout the years with our generational cohorts. Shockingly (more so to us than maybe to anyone else), we actually skipped watching the AMV contest entirely this year — it conflicted with other events we had more interest in. All three of our panel submissions were declined, so unlike 2007 and 2010 with DragonBall-related panels (and other years in there sprinkled with AMV panels), we had nothing to prepare for in that regard. Even our hotel roommates had to bow out toward the end (through no real fault of their own), so it was the first time in around ten years that it was just the wife and I attending as regular ol’ attendees.

Having gone to the convention with that mindset (“I am just another person here!”), I felt like I actually had a lot to say about this year’s convention. Maybe some of it is helpful to someone. Maybe some of it is too rose-tinted. Maybe some of it is too critical. Maybe some of it will guarantee I never get another panel at the convention again. Oh, well.

COSPLAY

No, not of our own — never done that before — I’m talking about everyone else! I am of course drawn to the DBZ cosplay throughout the convention, but I notice a few other things here and there. Still a lot of Fullmetal Alchemist, still a bit of Ouran, a lot more Pokemon than in the past, still a good amount of Final Fantasy VII and Kingdom Hearts… you know, the usual suspects. What would normally annoy me (moderately disruptive behavior) was somehow one of my favorite examples of literal cosplay (as in playing it out in costume): the three dudes decked out in full Beastie Boys “Sabotage” outfits ducking and spinning down the hallway blaring the song on a boombox. I applaud you, good sirs.

Only managed to snap a few shots of DBZ cosplay this year, unfortunately:

Quite a few other good ones (Uub, Selypa). I should probably make more of a concentrated effort to take these types of photos. My bad.

WATCHINGS

The plan was to catch the Otakon debut of Trigun: Badlands Rumble and then head on downstairs in the short buffer period to get in line for Fullmetal Alchemist: The Sacred Star of Milos. I was led to believe both would be subtitled, but it turned out the Trigun movie would be dubbed, followed by a Q&A session with Johnny Yong Bosch. Having zero interest in the latter but still having an interest in seeing the movie, we crammed into line for the HD theater. A good portion of the folks behind us were told they would not make it inside, so I consider us somewhat lucky that we got in at all. Things ran about 15-20 minutes late, but with that being the norm for these types of events, nothing was particularly frustrating.

The dub was thankfully solid (not that I didn’t also think the same of the TV series dub, but it’s a Japanese production — I want to watch it in Japanese at a Japanese animation convention with one of the Japanese guests being the head of the movie’s Japanese animation studio [follow all that?]). As I’ve heard described elsewhere, the three main returning characters had re-castings that were so close to the prior actors that undiscerning ears might not even be able to tell the difference: Milly was a dead-ringer, Meryl was pretty close, and Wolfwood was better (from what little he spoke, anyway). I’m really glad we got a chance to see it first during a convention with such a massive audience, because I’m not sure it would have had some of the emotional impact just by ourselves, even at home in HD with surround sound. The instant Vash appeared screaming on the ground in the opening, the crowd erupted in laughter and cheers. The first moment Wolfwood’s gun/cross got unwrapped, the applause rivaled what I remember from Hiko slashing the Hell out of grunts back in 1999. These were magical shared moments, and ones that I will treasure for a long time to come. Without the audience? Next time I watch the movie, I will likely start picking apart some of the needless exposition, dragging pace of certain scenes, and occasional cheap 3D animation integration. Until then, every time I think of the movie there will be a smile on my face.

Like I said, the plan was to then run on down to Video 1 to get in line for the new Fullmetal Alchemist movie, but the overwhelming crowd and lack of a room-clear following the AMV contest left us in a weird situation: do we wait it out and hope we make it in, and what else could we be doing in the mean time if we decided to just bail? In retrospect, it sounds like we would have been able to get in if we stuck it out, but I’m OK missing out on one movie after having just sat through one immediately beforehand. Besides, without stadium seating, the poor short wife might not have been able to read the subtitles! Insert annoying “chibi” joke / FMA reference here. Funny, right?

We ended up walking on over to the Sailormoon / DBZ panel, instead. More on that later. Much more.

DEALERS ROOM

We buy less and less every year. We at least grab the obligatory gashapon to add to the display in our basement, but unless something major catches our interest (like the DBZ movie 4 program guide from last year), there really isn’t anything to pick up at a convention that I don’t already either own or have on pre-order elsewhere.

We perused the hanger in shifts this year: halfway through on Friday, and halfway through on Saturday. During our Saturday run, we happened across an enormous table filled to the brim with DBZ figures! Most dealers have a few figures and plushies from various series, but this guy had an entire table dedicated to just DBZ stuff. He (unfortunately) wanted to keep a low profile and had no business card or contact information (and declined an interview), but near as I could gather from what he let slip, he grabs a metric crap-ton of stuff when he goes to Japan, and when he needs to pay his daughter’s next college tuition fee, he heads to a convention and sells the stuff. What was most amazing to me was how reasonable his prices were — he easily could have added $5 to the price of any small figure, $20+ to the price of the larger stuff, and I would not have batted an eye.

picture swiped from our buddy TanookiKuribo

I had already grabbed the Piccolo “Creatures” figure elsewhere, and we picked up a few new ones from this dealer. Good little stash, I’d say.

I saw the program guides for DBZ movie 2 and the 10th anniversary movie, but I wasn’t willing to spend $25 a pop on program guides again this year. I almost walked out with a boxed copy of Famicom Jump: Hero Retsuden for the Famicom ($40), but the figure purchases changed that plan.

OTAKU IDOL

Something we had never attended before, Otaku Idol was at least a quick check-in for us this year with our friends Peter and Katie being participants. Due to what I assume is not wanting to overly criticize poor otaku souls, the largest dissections by the three judges were limited to things like “that song was within your range / maybe a little outside your range” or “great job moving around / I wish you moved around a little more”. We watched the ten finalists do their thing, and just about all of them were impressive in their own right. It was no surprise to hear that Peter ended up winning it all in the end based solely on his amazing “GA-GA-GA, GA-GA-GA, GAO-GAI-GAAAAAAR!” first-round performance.

IRON EDITOR

Since we didn’t make it to the Fullmetal Alchemist movie, we also had time later on to attend Iron Editor. After sitting around for a little bit waiting for the event to start up, we got the request to be judges yet again. I love that the AMV winners are played during the second half of the event, but that also means that we literally sit up there for one of the two hours and do absolutely nothing (well, we watch the videos along with the audience). I’m not sure how I feel about that. If we are asked again to be judges (which I certainly enjoy!), I will have to toss some ideas over to Peter (who took over hosting duties this year and did fantastically) in terms of how to make the judges appear to be more than dead weight on the stage. In the past we would choose some of the audience participants for contests, but even that isn’t enough. What else can we do? Hmm…

FAN PARODIES

We were mostly excited to see the Otakon debut of Fanboy Soze, but it sounded like there were a couple other new items being played that might also be fun to check out.

Our own Obligatory EVA Trailer was played Friday evening — that was an interesting experience. We put that together in 2003 when Sealab 2021 was still new. It actually won “Grand Prize” in the 2003 Anime Weekend Atlanta AMV Expo contest! I still love it to death and think it’s genuinely funny and well-put-together, even without any familiarity with either source material (Sealab and Evangelion). In 2011, though? Barely any response. Wow. Really goes to show just how much comedy is subjective, especially to an audience so many years removed from when it was originally created. Honestly, it was somewhat embarrassing. Really puts things in perspective! I wonder how many of our AMV-related works will stand the test of time — will any of them? I have an entirely different perspective since I actually worked on them, and can’t always remove myself from their creation process.

Fanboy Soze, the new parody from NoN.D.E. Fan Films, went over fantastically. The wife and I were discussing how we think the underlying plot point about how many series (particularly DBZ) getting re-released so many times in different formats may have went over the audience’s head a little bit, but everything else made up for it. All the right jokes hit home, and some that seemed like they may be too old or obscure for today’s fans (such as when “West of Home” in the Zork parody came up) really surprised me with how amazing the reaction was. Conventions really are the best place for parodies like these, and with both the video and particularly the audio being set up pitch-perfect this year, it just made everything all the more awesomer. For those interested, Scott has put together a jam-packed DVD with tons of extras. It’s currently available in a multi-part download via their forum.

The biggest surprise in the parody block Saturday night was Macross 7.5 1/2. Especially for a one-man production, I was absolutely blown away. The entire thing could have ended after the 1-2 minute introduction, and I would have been satisfied, but the fact that it went into a full-episode parody hit it out of the park. There were a couple instances where it dragged or became a little confusing, and of course a little extra production help could have helped, but all-in-all you can color me impressed.

PANELS

Oh geeze. Where to start?!

I guess I have to preface this by saying that I absolutely adore panels. When done well, they can be some of my favorite experiences and memories from a convention. I’ll never forget the discussion at Shoujocon one year equating Jem and the Holograms to American shoujo, the genre’s/classification’s relevance to something like Escaflowne, etc. The gekiga panel at Otakon a couple years back was a fascinating look at where hilariously-manly storytelling could go above and beyond shonen and seinen. Every year in between I have attended a panel that blows me away with the amount of research, knowledge, and professionalism that can be presented by mere fans to their comrades.

The other side of panels is what drove me to start doing my own, not to mention the podcast over at Daizenshuu EX. You know the ones — a dude or two sitting up front that simply like something and want to talk about it. Hey, remember that time Person X smashed Person Y in the face? Yeah, that was awesome! What do you think about Event Z? Yeah, that was pretty sweet. Any other questions? No? OK, let’s attempt to be funny for the next fifty-five minutes.

There is a time and a place for that type of conversation, but a panel at one of the largest anime conventions is not it.

Here is a break-down of all the panels we had the opportunity to hit up this weekend. This isn’t even cracking the surface of what was offered, but it might be a pretty good surface-level glance at the type of stuff available to attendees:

  • Remembering Satoshi Kon
    Presented by Daryl Surat (Anime World Order / Otaku USA), I knew what I was getting into with this one — a deliberate format, examples to back up claims, microphone etiquette, and all the other stuff that goes along with a fantastic panel. I learned new things, I remembered things I forgot, and gained an even larger appreciation for the late Satoshi Kon than I already had. Daryl gives himself a hard time by admitting that much of his research extends to on-disc extras and basic online research (indeed, much of what he covered is listed in the Satoshi Kon Wikipedia article), but it’s the way that it’s presented in-person that makes it so engaging. I can’t say enough good things about this panel.
  • Becoming a True Pokemon Master: An Introduction to Competitive PKMN Training…
    We arrived just after the start of this panel (thanks to having to run from the convention center over to the Hilton), and it was filled up enough to have to wait for a couple folks to leave before we were let in. That means we unfortunately missed the beginning portion, so I have no idea who presented the panel and how the first half went, but I was impressed enough with what I saw. Things were a little rough around the edges (you don’t need to read entire paragraphs off your PowerPoint presentation — please learn how to outline!), but the content was solid. I had never heard of “RNGing” before, so I can definitely say I learned new things. The content was excruciating for the wife who had zero knowledge and interest, so this was definitely one for the hardcore fans, and them alone.
  • Anime News Network
    Chris was at least aware of how bad this was and acknowledged it at the beginning, but the panel was basically just “what do you want us to talk about?” I can understand how that is  somewhat appropriate for a mainstay website/panel like this, so it gets a little bit of slack. Nothing particularly enlightening or enthralling either asked by the audience or answered by the panelists, but them’s the breaks. Lots of prizes for the audience, so at least the bribes were appropriate.
  • FUNimation
    The only industry panel we attended this weekend, FUNimation’s was by-the-books, covering recent releases, current statistics, upcoming plans, and a few light announcements. Nothing earth-shattering out of the panel (still no Sailormoon! Blargh!), but for the DBZ superfans, we at least got some preliminary clarifications about the upcoming Blu-ray sets (un-cropped, apparently a new remaster). It sounds like they had one or two more announcements they were hoping to make, but the ink wasn’t dry and they had to hold off on them. Oh, well!
  • Deculture! A Macross Panel
    Walked out after the first ten minutes. The panelists did not introduce themselves, could not get their words out, seemed woefully unprepared, and did not know how to use a microphone anyway. Having recently watched the original Macross TV series (finally!), we have still been riding a high of enjoyment about the franchise. An overview of all the series and some new tidbits of information sounded like a great time. Unfortunately, this seemed like it was destined to be the exact opposite of a great time.
  • Unusual Manga Genres
    We only managed to catch the second half of this one as presented by Erin Finnegan (Ninja Consultants / ANN), but it was still a great time — endless examples of every niche genre spanning hilarious to serious and back again. She knew what she was talking about, was aware of the time constraints and adapted appropriately where necessary, spoke loud and clear… again, another fantastic panel that both enlightened and entertained, the two things I want out of every panel.
  • Masao Maruyama Q&A
    Despite him attending the convention for years, I think this was actually the first time we had a chance to stop by the Madhouse director’s general Q&A panel at Otakon. Another by-the-books professional panel with the expected questions from the audience, but a great and honest commitment by Maruyama to secure funding for and complete Satoshi Kon’s unfinished work (The Dream Machine) was a testament to his own professionalism and integrity.
  • Noburo Ishiguro Q&A
    Why waste time talking about things like Yamato and Macross when you can spend 20 minutes talking about the production of Cream Lemon?! That’s how things roll with Ishiguro! Lots of fantastic anecdotes dropped in this woefully-ill-attended panel.
  • Birth of a Generation: Dragon Ball Z and Sailor Moon
    In the interest of full disclosure, I should note that we submitted detailed proposals for two DBZ-related panels (one was media-focused regarding parodies and homages in both Japanese and American popular culture, while the other was a more formal dissection of how and why the franchise seemingly failed in Japan this past year). Neither were accepted. I can deal with that — we got our panel last year, it went well, and I suppose you can have someone other than the folks who run the oldest-currently-running and largest English-language resource for the franchise who do this stuff on a daily/weekly basis run a panel about it (ugh, sorry for how amazingly egotistical that sounds… but I’m also not sorry…). This was going to combine TWO FRANCHISES, so I totally get it: twice the potential audience. Makes complete sense, and I might make the same decision. Unfortunately, it was quite possibly the worst panel I’ve ever attended in my life. To be fair, we arrived about 25 minutes into the one-hour block. It looks like they had a PowerPoint at some point, but by the time we arrived, they were already well into a line-up of questions from the audience. The two panelists admitted they weren’t really experts (they just like the series), could not answer any of the legitimate questions asked of them (one regarding “the lost movie” from DBZ), and spent far more time bantering about whether Tuxedo Mask, Moonlight Knight, or Super Saiyan Vegeta would win in a fashion contest, or just how friendly Goten and Trunks really were with each other. The audience walked all over them, the panelists let them and indulged them with each and every painful question, and I struggled to convince the wife to stick around and watch the rest of the train wreck with me. Here’s the conundrum, though: the audience seemed to love it. They cheered with each and every Q&A, kept running up to ask more questions, and seemed to be having a great time. Plenty of people walked out, too, but plenty of people walk out of every panel, so I can’t really make a call in that regard. It just flabbergasts me. These people had absolutely no authority, no real preparation, no presentation skills at all, and yet received both a time slot and free compensation. I’m sorry, what world am I living in that this is not only OK, but appreciated by the audience? Am I the crazy one, here? One of the reasons I love doing panels is that I get a chance to share information and adoration with fans who don’t already partake in that stuff online. They have questions, I have answers, and everyone leaves in a good mood with knowledge they didn’t have an hour prior. That fulfills me in a way that I don’t get in any other fashion at conventions these days anymore, and with the personal interaction that even the podcast doesn’t truly have. At this point, I just don’t even know what to do about it.
  • The Abridged Panel
    A perfect example of a lackluster panel for me, but an extravaganza of awesomeness for others, and one that I totally understand and respect. People attend these panels to see their favorite “Abridged” series creators do some voices, share some new clips, yell things when bubbles appear on the screen, and gracefully accept the random fortune cookie tosses. Thrown in the mix you have people asking the obligatory questions like how to get into abridging on their own, and at the end of an hour, you’ve got a fantastically-attended panel full of laughs. I get it. Not for me, but I get it.

MEETING PEOPLE

With no panels of our own, we didn’t even bother trying to set up some type of community meet-up. I guess I shouldn’t be surprised that if I was putting in so little effort, I wouldn’t be meeting too many new people! Major props to Doug (“Drabaz”) for recognizing me during the Friday evening fan parodies block. Having just recently spoken with him on our podcast about his custom LittleBigPlanet level, it was great to chat in person for a bit. The only other new meeting took the entire weekend, but I finally got a chance to man-hug our buddy MasakoX from TeamFourStar after the giant “Abridged” panel Sunday morning. It would have been criminal for him to have flown all the way out here and then never get a chance to say hello at some point, so I am incredibly grateful for him taking the time out of autographing gazillions of program guides, DVDs, books, bare chests, and whatever else fans were throwing his way to instead briefly hang out with us.

There were of course all the catch-ups with old friends, but two new people? That’s it? Lame, Mike. Very lame.

SO WHAT DID I ACTUALLY THINK?

Otakon 2011 was pretty fantastic. We saw a lot of great people, saw a lot of great things, had a great time, and I don’t see why I won’t be back in 2012 for my 14th consecutive time to the only convention I actually still go to. Some things still need work, but they always do, and I look forward to seeing it continue to evolve.

Why “Episode Of Bardock” Makes So Much Sense

author Posted by: VegettoEX on date Jun 23rd, 2011 | filed Filed under: DragonBall

You heard the hesitancy as we started discussing it on Episode #0262 of our podcast over at Daizenshuu EX — there is yet another transformation on the horizon for a character that never received it during the course of the series.

Say it with me: “Who the mother eff-in’ eff cares…?!

As more and more news trickled out though, and especially up through this week with reading about the first “Episode of Bardock” chapter, I have really come around on this.

Think to a couple years back when this “new transformation” revival all began (acknowledging that we had a few prior examples such as Yamhan in DragonBall Z / Budokai 2):

We were introduced to Super Saiyan 3 Broli via Dragon Battlers and Raging Blast. Even in the home console game, he had absolutely no story — you spent the twenty stars to unlock a new stage to fight the character, and that was that. There was nothing special about it at all. The form simply existed, as-is, with no context. He was hyped up in promotional videos for the game, so that’s something… I guess?

The same thing happened the same year with Super Saiyan 3 Vegeta — we got an introduction via Dragon Battlers, followed by inclusion in Raging Blast with no contextual story to even frame the darn thing, once again obtaining the character by purchasing a stage with twenty stars (and completing said stage). SSJ3 Vegeta was just another slot on the character select screen. I mean, the stage essentially starts with Vegeta saying, “OK, here I am with Super Saiyan 3! Let’s fight!” and ends with the narrator saying, “Yep, all the Super Saiyan 3 characters just fought, and people like to get stronger!” Could there possibly be any less to it…?

Even if you did care about another couple characters getting such a powerful transformation (one whose point was, arguably, the fact that not everyone could do it), I can’t fathom how anyone could possibly get “Super Excited” about it without that key word there: context. Why did they transform? How did it happen? Was it an accident, or did they work toward it? When in the time line would this transformation happen? Is it just assumed that their target was Goku?

Toss this year’s Super Saiyan 3 (Future) Trunks from DragonBall Heroes into the mix, and you have one giant, steaming, smelly pile of apathy coming from this jaded, old fan.

Like I said earlier though, things are a little different with Super Saiyan Bardock. While he was first revealed as a new card and character for DragonBall Heroes in Japanese arcades (something so far removed that most English-speaking fans will never have the opportunity to experience it), it kept building from there. Next up was word that there would be a special manga presentation in V-Jump. Then Naho Ooishi (of DragonBall SD and the Jump Super Anime Tour manga adaptation) was going to be involved with it. Then it was going to be a three-part short story involving Bardock that ties in the new form from the arcade game. Then the Bardock TV special, along with the Trunks TV special, from DragonBall Z were finally going to be released as individual DVDs in Japan, previously only ever being available as extras within the two DBZ Dragon Box sets released back in 2003.

It was suddenly all Bardock all the time. He had his opportunities to shine here and there (for example, as one of the extra unlockable characters in Burst Limit alongside Broli), but it was never in a leading role like this.

This was an all-out assault crossing over to different media, providing opportunities for different types of fans to finally get engaged on a deeper level. Card collectors could pick up the card. Arcade dwellers could add him to their arsenal. Manga fans had a new story to read. Re-releasing the TV special lets the anime fans get caught up with the back-history (or in the case of younger fans, see it for the first time!).

This is a fantastic step toward extending the franchise and getting fans excited again. Up until now, everything has been developed and sectioned off into its own little silo with little-to-no cross over. Plan to Eradicate the Super Saiyans was included in Raging Blast 2, sure, but its assets were all still just within the one game (such as including Hatchihyack as a playable character). All of the new story bits have been introduced in DragonBall Online, sure, but they are again all within the one game. The closest may have been the Jump Super Anime Tour special, which was legally streamed (in various subtitle languages!) online, received a two-part manga adaptation (albeit released only just the one time, so if you missed it you lost your one and only chance), and had Tarble included as a playable character two years later in Raging Blast 2. Maybe the closest example of true merchandise extension so far were the two SSJ3 figures released under the DragonBall Kai Banpresto HSCF label:

(images courtesy our buddy Raithos)

Those examples have all felt like afterthoughts, though. The fact that “Episode of Bardock” is being treated as a “sequel” to the original anime story and has elements being spat out to so many other areas is a great sign. There is a clear amount of effort being put into this: new characters, new names (complete with puns!), research on proper locations that these events might take place in, etc. It is all being done right from the start, too, as opposed to tossing something out (such as a figure) later on down the road. Assuming they start off this way and continue with new items to enhance this story (a scenario in Game Project Age 2011 perhaps? a SSJ Bardock figure, of course? a re-release of all Ooishi-drawn manga in compilation form a year from now, maybe?), then we know they are on to something!

These companies (specifically Toei / Shueisha / Namco-Bandai) are finally realizing that their tactics need to change. With merchandise sales for the franchise decreasing year-over-year since 2007 (7.9 billion yen in fiscal 2007 to 2.7 billion yen in fiscal 2011), something had to give.

They are on the right track — Bardock and some back-history is a great place to start. Keep in mind that this is not about using something as minor as “Episode of Bardock” (and its associated releases) to bring the franchise back to the sales levels of 2007 (never mind the 90s), but rather about keeping it alive at all instead of fading into complete obscurity again until a third wave comes along a few years from now. It will be fun to see if they have a plan to sustain the franchise, or just got lucky with this one.

My Podcasting Setup ~2011ver.~

author Posted by: VegettoEX on date Apr 12th, 2011 | filed Filed under: Nothing In Particular

Having done a first version and then a ~2010ver.~ a year later, after upgrading a few things, it made sense to follow-up with a… (wait for it)~2011ver.~ post. So how ’bout them podcasts, huh?

When we last checked in on the setup, I was considering cleaning out one of the extra rooms in our finished basement to make a quasi-”recording studio”. The room was a moderate disaster of half-empty boxes and miscellaneous extra crap from when we first moved in, but it would likely make for a fantastic recording area — low ceiling, closing door, a desk was already there, and the wireless signal reached all the way down there from two floors up.

Well, the room got cleaned out, and we have been recording down there for a few months now. I couldn’t ask for much better out of such minimal work! Here is an updated, general view of the area:

With the overview done, let’s dig into the hardware! I again have to preface this by saying that I don’t actually know anything about audio or any type of engineering, so this is all self-taught, trial-and-error based on moderate research and reading. I’m probably doing stuff wrong, I’m probably doing it all inefficiently… but it seems to be working out so far. Take my advice and recommendations with a modest-sized grain of salt.

One of the most important upgrades has been from the Behringer Eurorack UB802 (~$50-60) mixer to the Mackie 1202-VLZ3 (~$300) mixer. In addition to the two additional XLR inputs (which means no longer daisy-chaining something like Jeff’s mixer when he comes for a “Manga Review of Awesomeness”), I have much greater control over just about everything. It’s just an all-around better mixer. As I read in the reviews, I noticed a better sound with the same microphones I was already using, and there was a noticeable amount of less noise in the output signal — when tweaked properly, it is essentially whisper-quiet.

The output is still going from the “Tape Out” via the Behringer U-Control UCA-200 which came with my work mixer — no, I’m cheap and still haven’t purchased my own stand-alone UCA-202 (~$30) or similar device. This is one area that I may eventually upgrade. I’m not sure how or what I will do, since a dedicated Firewire setup is above and beyond what I need, but it feels like there might be a better way to get the audio to the computer with even better clarity and possibly normalization. Currently, the U-Control takes over as the input device, so switching Windows’ properties for what handles “in” and what handles “out” lets me use that for input, while still using the laptop’s on-board sound for output to headphones (to listen to test recordings and/or anyone on Skype).

Over on the microphone side, everything is basically the same as it has been for well over a hundred episodes. I am personally still rocking the MXL 990 condenser microphone (~$50-70), which is held up by a Samsom BT4 boom stand (~$40).

Within the last couple episodes, I have been keeping a duplicate of that same setup around for the wife so as to avoid using the Shure microphone (see below). It’s not that it’s a terrible microphone, but if I have something that’s so much better, why not use it? Having identical microphones in use (instead of both a dynamic and a condenser) also seems to help the levels and who gets picked up how much on which microphone across the room.

For when the extra microphone is absolutely necessary, I have at least tossed the Shure 8900 dynamic microphone (~$50) on an On-Stage MSA-9508 side boom (~$10-15) and gooseneck extension so it is far more adjustable in terms of position and comfort, instead of directly on top of the old RadioShack Heavy Duty Microphone Stand with Cast-Iron Base (~$30). The RadioShack stand with a larger mic clip and the boom extension also doubles as the Rock Band accessory of choice for guitar + vocals, so it all works out in the end.

In terms of headphones, I use the simple but serviceable Sennheiser HD201 (~$20-30) headphones. They are closed-ear with a super long cord, and they sound crystal-clear enough for the recording quality that I work with every week, so I haven’t felt the need to go nuts in this area.

You will probably notice some other stuff in the room that handles I guess what can only be called “logistics”. Perhaps you wonder how it is that we all read notes on the “Manga Review of Awesomeness” (OK, Jeff just uses his iPad, now…) or e-mails. Do we print out notes? Of course not! A second monitor mirrors the display from the laptop for others in the room to keep up with the general show outline. I am really tempted to put a flat-screen TV up against that wall on the left in the future, though — not only would it be incredibly bad-ass, but it would give the entire room a larger, more convenient view of the screen, too.

To just wrap up this section of the post, here is my general view of the room each and every week:

So what about the software and actual recording? Not much has changed in that area, except the effort I ask of my usual participants coming in over the Internet.

Everything is still recorded and primarily edited in Audacity. 44 kHz, mono. Done and done. I also still use the Call Graph plugin to record Skype conversations, but rarely in the same way as described last time around. Previously, I would take its 11 kHz output with my own track in the left channel and other side in the right channel, kill my track, turn the other track mono, re-export it, and use that as the secondary audio track to edit with, which isolates the other side of the conversation and lets me cleverly edit around any inadvertent talking over each other, etc.

These days, because all of the regulars (Julian, Heath, Jake, Corey, etc.) actually know how to use a computer, I simply ask them to record locally on their own side, as well — that’s the second track I use (after recording they send me the audio, usually as a high bitrate MP3, rather than the needlessly larger WAV). I still use Call Graph as a backup, and usually to line up the two separate tracks. I place my own local track up top, bring the Call Graph stereo track below it, and then the other person’s local track below that, line them all up, kill off the Call Graph track… voilà! It sounds far more complicated than it actually is — since Audacity lets you zoom in to insane degrees, I can line up the tracks to the tiniest fraction of accuracy possible.

By not using Call Graph (never mind its 11 kHz limitation, despite its amazing convenience and other customizations), we avoid any of that traditional “Skype noise” — you don’t hear someone’s call quality drop with their Internet connection fluctuations. In addition to that, by actually editing the show, we can avoid any excessive talking over each other, usually done by accident due to minor audio delays — I will typically just say, “Oh hey, start that sentence again.” It’s little stuff like that which folks may not even specifically notice, but I hope makes an impact in the back of their head somewhere while listening and comparing to other shows.

After editing the tracks (which have already been noise-removed prior to editing), I spit the product out to Levelator to even things out. I still bring everything into a project file in Adobe Premiere to line up the bumper music — it’s one of those relics I can’t let go of. The block-based dragging and snapping, along with a pre-edited bin of all the bumper music, makes it very easy to cut the sections apart. I usually leave a 10-second gap in between sections while editing to make it easy to visibly tell in Premiere where the sections need to be spliced with the jingles.

I may upgrade the software some day (likely Adobe Audition), but I figure until I know more about how audio actually works, it’s not really worth sinking the money into software.

About those other folks, though — what are they all recording with these days? Well, the two most relevant folks to note here are Julian and Heath.

Julian uses the Elecom HS-NB01UBK (~$30) headset that he picked up over there in Japan. As you have been hearing lately, it catches the bass of his voice quite well. It picks up a fair amount of background noise, but I am able to kill that off with some basic filtering in Audacity well enough. Since I am editing with multiple tracks, that means I can also just silence out an entire area on his side if I need to. I ask that my co-hosts don’t rely on that and practice proper microphone etiquette and all, but at the end of the day, you cannot control when the little one decides to yelp!

Then there’s Heath. Up until recently, he has been using whatever generic headset he’s had lying around (he tells me it was the Logitech USB Headset H530). You may have been able to hear it (even though I try to cut around it as much as possible), but it would randomly peak when he would start talking, and it picked up a rather huge amount of background noise — it’s the kind of headset that works fine for gaming and casual conversations, but not for podcast discussions. With all the great content him and I planned on bringing to the podcast in the future, this just couldn’t last. In response to some random chatter on Twitter, we made it known that we were looking to upgrade Heath to some actual audio equipment. Our buddies Lemmy and Ryan came through with some donations that covered it all… within minutes! Heath would really have no need for a mixer setup the way I have things, so we decided to go with a dedicated USB setup for just himself. In addition to a generic pop-filter and the same Samsom BT4 boom stand (~$40) that I use, we went with the USB version of my microphone: the MXL 990 USB (~$100-150). Unfortunately, the USB version of the microphone comes with just a little stand that would never work for the way we like to actually be comfortable while recording, so to complement the mic and boom stand, I sent him an old, only-semi-broken MXL 90 shockmount (~$35) that I had from my first microphone (I had since gotten a replacement as a gift). One of the screws was slightly stripped, and the inside rubber portion needed a little glue, but all-in-all it was in perfectly fine shape! Appropriately so, Lemmy wanted a picture of Heath’s new recording setup… and so did I for this blog post!

Here’s what the good sir had to say about it:

I’m loving the new setup, and the audio quality is SO much better! After messing around with things, this is the setup I finally settled on. It’s somewhat like what I was using before, only my Logitech headset is now replaced with my new fancy microphone and boom stand. The MXL 990 USB powered condenser microphone is plugged into my laptop on the left, whose only purpose is to record the mic audio in Audacity. The laptop is also used to connect to Skype if I’m recording with anyone else over the world wide web. I then use my personal desktop computer to look up references while recording; typically there’s Kanzentai on one screen and Daizenshuu EX on the other. I would record on this computer, but Audacity tends to crash once I hit the stop button. Luckily my mouse and keyboard are Bluetooth, so I can set the keyboard in my lap if necessary. Of course I just use my headset as head phones while recording. But more importantly, there’s usually a beer just to my right on the desk and there’s a mini fridge full of it behind me.

So that’s pretty much where we stand. I don’t feel the need to really upgrade a whole lot more on my end, with the possible exception of eventually having four of the same microphones so even Jeff doesn’t have to bring one over. Oh, and some more folding chairs would be nice. Maybe a new desk eventually, too. And a mini-fridge for beer convenience. Do they make silent mini-fridges…?

(NOTE: We did not consult each other re: mini-fridges prior to writing this…)

I guess we should also treat Jake to upgraded equipment at some point in the future. Julian, too, if and when he ever makes his way back to the states.

Random Podcasting Inside Baseball

author Posted by: VegettoEX on date Mar 9th, 2011 | filed Filed under: Nothing In Particular

Nothing of huge interest to write about here, but if you actually follow along with this blog and/or me in any significant way, you might care at least a little bit.

I have been mentioning for a while how a new mixer was on the horizon. Since (I think…) Episode #0112 of the podcast over at Daizenshuu EX, I have been using my trusty Behringer Euroback UB802 (which isn’t available anymore, but the Behringer Xenyx 802 is basically the exact same thing). It has certainly sufficed up until now. I have not been completely happy with it, though — Behringer stuff gets the job done, but you will occasionally be reminded why it costs so little. My own mixer once decided that it was only going to output sound in the left channel, only to have the right channel return to full functionality a few months later. The Xenyx 1204 that I got for work now doesn’t want to output audio at all (which is why my little guy became somewhat well-traveled).

I knew I wanted to upgrade to something that had at least four XLR inputs, which would finally get rid of that pesky situation where someone comes over and I suddenly have more people than inputs on the main mixer, resulting in a totally ghetto daisy-chain. I also wanted something of a higher quality, of course. This led me to the Mackie 1202-VLZ3. A solid mixer from a solid company with an appropriate amount of features = sold.

The big guy came in last week, and I love him to death:

I have yet another boom stand on order, so once that comes in and things get fully set up, I might consider doing a “Version 3″ of “My Podcasting Setup” (which was last updated just about a year ago). The basement “studio” has been awesome, and we just decided to put some shelves in, so it’ll get even nicer. Hurray!

Speaking of that there main show that I do pretty much every week, we get our e-mails and forum posts, sure… but I also like to occasionally step outside the internal comfort zone and see what other folks have to say about it. Just about two years ago, I posted up a couple choice quotes I happened to dig up, so I figured it might be worth it to do that again.

I really just wanted to share one particular bit of feedback, though. Upon clicking through to the person’s contact information, it didn’t seem that they are all that active (and this particular post was many months back), so rather than directly contact them (which I may still do), I figured it’s out there and public anyway, so I might as well publicly respond to it. Through the normal course of surfing + Google Alerts, I came across this thread on fanfiction.net where someone replied to a conversation about DBZ fandom and communities:

Having listened to vegettoex’s podcast for years until it boiled down to ‘what’s new in your life and lets recap a single volume of manga!’ sort of TL;DNL, I can say yes I’ve been to the forums. Not sure why you assume people haven’t been there as he’s one of the few big sites left from yester year. And while they are active in near 4chan trolling, gifs, bad AMV(bring back the good stuff please?) fandubing and the occasional decent debate, its still vanishing. Even there.

For starters, we make it a huge point to not excessively talk about ourselves. The introduction to each episode does indeed have a little “Hey, how ya’ doing?” segment, but it’s always a part of a larger “What new things came in…” or “What’s new on the site…” that is at least somewhat relevant to the DBZ-loving listener. I will certainly concede that much (much much much) older episodes may have had a little bit too much of the personal talk up front, but even then it was nowhere near what this post would lead you to believe.

The “Manga Review of Awesomeness” is a once-monthly topic. Its purpose was to allow new folks to follow along with a group of fans and their podcast about a franchise that has a ton of history that they might not be completely up on — they are “timeless” episodes that anyone can go back to at any time. Based on the feedback from our big survey, it also happens to be the most-enjoyed type of topic by a wide margin. “Majority” doesn’t mean “entire audience” though, so I can understand how there are folks who don’t care for it — that’s why it’s only once a month! I know for a fact that there are a bazillion other types of topics intermixed on a weekly basis, and they are purposefully arranged so that at least once a month there is a type of conversation (in-universe, product review, manga, etc.) that folks of a particular segment of the fandom can latch onto.

Yes, I run a very calculated show. I read and listen to every bit of feedback I can get my hands on. I’ve gotten back into the habit of listening to my own show even after I’ve edited it for release to critique it. I want it to be the best that it can be, to appeal to as many people as possible… but at the same time have just the right amount of pompous authority to show that we ain’t messin’ around, yo. You want to know something? Information you can trust? Ain’t no other place, bro-dawg.

(Also not entirely sure if they are referring to our website and/or forum with that stuff about troll images and such. That’s as far removed from the prison we run as can possibly be described.)

On the other hand, then we get comments like these on the rare occasion which reminds me exactly why I love doing this stuff so much:

Im a relatively new listener who once thought I knew everything about Dragon Ball from watching Toonami…..

I don’t think “thank you” covers it.

So that was a blog entry.

Is this thing on? Oh hey, I fixed it.

author Posted by: VegettoEX on date Feb 10th, 2011 | filed Filed under: Random Images

Broke this thing a while back. Looks like I fixed it. Hurray.

I’ve had a few in-depth blog ideas swimming around in my brain lately, but I just have not had the time to dedicate to any of them. Instead, you are stuck with a couple funny pictures… and that’s what the Internet is all about anyway, right?

Saw this at the grocery store and thought it was funny. Get it? It says “Pee-Pee”. That’s funny. I’m six years old.

For Christmas Dinner, you would think that “the kids” (all being adults) would all be able to hang out in the same room as the older adults. Not so. Not enough room. Stuck in the basement for a while with the actual children. You know, the ones nearly 30 years younger than you. Might as well make the best of it. Here is my talent at work. I’m pretty proud of it.

Plenty of stuff going on, and plenty of things to share on the blog in the future. Heath just started up something that I’ve been meaning to do for a while, too, so look forward to that nonsense. Expect pictures of the recording “studio” when the new mixer comes in early next month (not that it’ll look much different, or anything).

So yeah. There’s always Twitter where I’m tossing out random nonsense, and plenty of folks have been asking crap on Formspring.

My name is Mike, and I approved this blog post.

Bonus Podcast: “Kintoki” Review

author Posted by: VegettoEX on date Dec 2nd, 2010 | filed Filed under: Podcast Episode, Reviews

I was just going to toss this up in the Daizenshuu EX podcast feed, but hey… I have some space over here, too, and I said I would only release podcast episodes as a part of this blog when I honestly had something interesting to say and do… and this seems relatively interesting…

In September 2010, it was announced that Weekly Jump would have a special series of one-shots called “Top of the Super Legend” starting with issue 45 and going through issue 50. Current Jump artists would be contributing these new, short stories… but a certain “legend” of the recent past would also toss one into the mix: Akira Toriyama. A little later on, we learned that the story would be called “Kintoki“, and that was about all we got.

Toriyama’s work, KINTOKI: 金目族のトキ (Kintoki: Toki of the Golden-Eyed Tribe), was the last one of the bunch and released within issue 50. All of us from the extended Daizenshuu EX and Kanzentai communities are big fans of everything Toriyama has done over the years, but beyond comparing DragonBall to his prior works (especially its direct predecessors such as Dragon Boy and Tongpoo), we never have an opportunity to go in-depth about them about on our DB-centric sites.

Well, nothing’s really stopping us.

I decided to do a fun “bonus” podcast, and invited on Heath to talk about the new one-shot with me. Much like the “Manga Review of Awesomeness” recurring segment on my main show, what we did was recap the actual story of the manga, and then dove head-first into all sorts of things: name puns, correlations to other Toriyama works, our own thoughts on this new one, etc. It runs around 45 minutes, so it’s a pretty decent length show without going completely overboard (especially considering the one-shot itself is only about thirty pages!). We definitely had a fun time with it, and if you enjoy it and want to hear more like this in the future, let us know! We will probably do it anyway just to amuse ourselves, but it would be nice to know that someone out there actually wants to listen in, too.

OP/ED: “Riding on a Time machine~サイケデリック☆55” by Hironobu Kageyama (from the album Cold RainCDJapan / Amazon Japan)

OK, Fine… Formspring.me Up!

author Posted by: VegettoEX on date Sep 13th, 2010 | filed Filed under: Nothing In Particular

It is incredibly self-serving of a product (hey, not that Twitter isn’t), but I have some sporadic bouts of free time ahead of me in between some random filming and video conversions… so by “self-serving” what I actually mean is “this is going to help me pass some time in at least an equal amount compared to general ego-boosting.”

I am also convincing myself that it will help generate some nice blog-worthy subject matter that I otherwise would not have thunken ’bout. Not that I am out of things to write about, or anything… that certainly is not the case.

So go ahead — formspring.me up!

So Hey, We Made An AMV This Year

author Posted by: VegettoEX on date Sep 4th, 2010 | filed Filed under: AMV

Those of you who have followed Daizenshuu EX for an extended period of time may be familiar with the sudden drop in productivity sometime around April through June each year. It is during this time that the wife and I turn our attention to working on an Anime Music Video for Otakon’s contest. We have been submitting since about 2001, and have been regular finalists (either individually or collaboratively, depending on the video) since about 2003-2004.

In 2009, we did not make a single AMV. It was the first year we did not do so since 2000 when I got into the game — we did not even make so much as a trailer! My combination of apathy and laziness toward the hobby was rubbing off on Meri as well, and we simply did not get around to making anything that year. Especially after what we were able to create back in 2007, I felt like I had tapped out any imagination I had left. I was pretty damn satisfied.

(Insert generic description about the life-long friends we made from our years in the hobby, still enjoying watching fantastic video output, the amazing creativity people have, yadda yadda yadda…)

We wanted to make something for Otakon 2010, though. It was the only convention we were going to be attending this year, and with so many friends no longer submitting videos (or working on the intro to the contest, instead), our quasi-vested-interest in seeing the overall contest was waning. Also, to be frank… the last few years of Otakon’s contest have been pretty difficult to sit through. I just have not enjoyed them as a whole. I have always said (as both an editor and a coordinator) that if you don’t like the contest, your only course of action as an editor is to put up or shut up — either make a video that you are proud of and submit it, or quit yer whinin’.

So we tried that this year.

The two of us really love songs that tell a story — you look at examples like our Kare Kano video “Fake” from a few years back, and you can see how much we enjoy a song that so perfectly captures the feeling of a series and its characters in mood, sure, but also does so via its lyrics. Is it us (again) just being lazy? Perhaps.

Cage the Elephant’sAin’t No Rest For The Wicked” was getting lots of local radio play earlier this year with their album getting re-released (and apparently used in the opening to Borderlands, unbeknownst to us). The song was bound to hit us. The song has a great story to it. The song has a great attitude to it. It didn’t take much convincing from Meri before I agreed to it.

We agreed that it should be a multi-source video with a well-defined cast of characters: (1) the main character who comes across these “wicked” folks, (2) the whore, (3) the thief, and (4) the preacher. It was painfully obvious to us (as you will read later on) that Spike from Cowboy Bebop would make the perfect main character — Spike always works well with other series, and the old west vibe of the song fits in a little too well with the aesthetic of the show. Wolfwood from Trigun was the second easiest to cast, literally being a preacher with baggage, conflict, greed, and internal torture. The others were a little more difficult. We wanted to stick with shows in a 4:3 format to avoid cropping, so any more recent stuff was pretty out of the question. Choosing a notable character to act as the thief who holds up the main character at gunpoint was a tough one. We ended up going with Alucard from the Hellsing TV series (as opposed to Ultimate in its 16:9 format) since he definitely has a gun at all times, and he seemed like he might work well clashing up with Spike. The whore was the most difficult to cast — we did not want to go with Faye, since the other characters were all from different universes, so who would it be? What notable female characters could work in this context? We eventually settled upon Lust from the first Fullmetal Alchemist due to it also being in 4:3, and her demeanor fitting in well with the rest of the cast.

What would the point of the video actually be, though…? One morning en route the train station, I had the brilliant idea: Spike would kill them all…!

That proved a little more difficult than I thought. I remembered Fullmetal Alchemist entirely wrong, and we therefore had no footage to show Lust being killed. Alucard can’t die. Huh. All right, then. Our goal as creative editors is to tell the story we want to tell, though, and we ultimately (to quote Tim Gunn) had to just make it work. We are already making something “new” by combining the video and audio, so to take things out of context and tell that brand-new story really is the whole point!

We decided early on that we did not want to do a whole lot of compositing, and instead (to keep things simple for our lazy selves, and also as a partial challenge) wanted to be clever with our editing. No overboard effects. Keep it clean. Sophisticated. Appropriate for the music.

In the end, we only had one composite shot (someone else’s hand being turned into Alucard’s glove pointed at Spike), with the rest handled through creative editing and cuts.

OK… so there is actually another composite shot later in the video, too… for whatever reason, I don’t classify that in my mind the same way. I guess ‘cuz it’s on a TV.

The most difficult section to edit was the first chorus — it was also the last section we edited. The second and third verses feature a very distinct style of editing, which transitions into more traditional cuts for their respective choruses. The first verse+chorus combo of the video had none of this. There was no consistency! What could we do?! The problem was that the bass introduced in the second verse is not present in the first section of the song, which is what the masks and swipes were being timed to later in the video.

To be honest, we ran out of time and imagination before the Otakon deadline. Neither of us were happy with anything we tried. We had to show Spike somehow brushing her off and ultimately shooting her, but how could we do that with nothing interesting happening in the music yet? We ultimately went with a pretty awful split-screen (top and bottom) showing scenes of each character. Just cuts on a beat. No fades. No swipes. Nothing. It was ugly. It was not something I was proud of, but there was no more time before the contest submission deadline.

Something we had never done before was further edit a video after submitting it to a contest. Done is done, right? I was not about to let this one slide, though. It took us a month (and the impending Anime Weekend Atlanta Exposition AMV Contest deadline) to get it done, but we did. We wanted to do something that would set up the style of edits that would happen in the second and third sections of the video, so a similar style of masks and motion came into play. That bass still didn’t exist earlier in the song, so the timing was based off the lyrics, instead. There are still some split-screens at the end of the segment, but things at least have a flow to them, now. The execution style and initial editing was all Meri, while the timing and direction was all me. Good teamwork!

There you go. We made an AMV this year. Short and sweet, clocking in at just under three minutes. Is it my favorite video that we have ever worked on? Not by a long shot. Forcing these characters into this story certainly worked, but not as “perfect” as I would have hoped. I do think it is a fun video, which is pretty interesting considering that it is so clearly a “Drama/Serious” video underneath it all. What do you think? The attendees at Otakon seemed to like it, as we actually won first place for the first time ever in their contest. Huh.

(Yes, we will be putting up a downloadable version in the near-future. Just haven’t gotten around to it yet.)

I was tossing this out on Twitter one day, but I thought it would be fun to collect a bunch of links here to go along with this post. We never bothered to look to see if anyone else had made an AMV with this song (of course they would have), but it is fun to take a look afterward and see what is out there. Would they use any of the sources we used? Hilariously enough, all four of our sources have been used to make individual videos to the song!

There are a ton of other ones out there, too. Take a gander through YouTube. Funny stuff.